3D Reel

Hobby / experimentation / work

 

I’ve been working with 3D graphics for over 35 years. I started with 3DStudio r4, used Lightwave for a decade, then moved to 3DS Max and in 2003, on to Blender. I’ve been a Blender user ever since.

Most of the stuff on my reel is personal tests, art projects and technical trials, in addition to client work.

 
 

I have a sweet spot for procedural graphics, refraction, simulation-based things like soft bodies, liquids and gasses. I also tend to come up with eerie organic things, ranging from skin to membranes to gloopy things.

 

Warm bodies - a series

 

Ghosts - a series

 

Embryo - a series

 

a study on refraction

 

Role: Blender-head extraordinaire