3D Reel
Hobby / experimentation / work
I’ve been working with 3D graphics for over 35 years. I started with 3DStudio r4, used Lightwave for a decade, then moved to 3DS Max and in 2003, on to Blender. I’ve been a Blender user ever since.
Most of the stuff on my reel is personal tests, art projects and technical trials, in addition to client work.
I have a sweet spot for procedural graphics, refraction, simulation-based things like soft bodies, liquids and gasses. I also tend to come up with eerie organic things, ranging from skin to membranes to gloopy things.
Warm bodies - a series
Ghosts - a series
Embryo - a series
a study on refraction
Role: Blender-head extraordinaire